Posts tagged gaming
Created by Upper One Games in association with the Cook Inlet Tribal Council, [Never Alone] is inspired by the people who have lived in Alaska for many thousands of years, surviving through a closeness to their unforgiving environment. It is difficult for many of us, cosseted by technology and a complex society, to appreciate their worldview. This game allows us to glimpse life in a new way.
The CITC sees this video game as a way to defend their culture, by telling the rest of us that the Inupiat exist and that they have value. The story underpinning Never Alone is one of survival, not just of the girl Nuna (the word means ‘Land’) but also of where she is from.
The game begins with a narrator speaking in Inupiat, a language of striking beauty and resonance. Its art style is taken from Alaska Native scrimshaw carvings. There is a deep attention to detail in the way the snow, ice and frigid water is portrayed. Strange creatures appear, from their ancient myths. The levels are based on stories handed down from one generation to the next, stories about survival , interdependence, resiliency and inter-generational exchange, the idea that wisdom can be exchanged between young and old, between humans of every stripe.
This type of collaboration should be the future of anthropology.
Consider this man’s humdrum playing.
Now consider the reaction Sega Genesis programers would have if you went back in time and told them we’ve replicated their cutting edge hardware in software, are running it on our phones, and playing their platform fighting levels that take place on subways on actual subways.
The future is strange, here, and we’re already over it.
“ One of the goals we had in designing our letter distribution was to give players letters that would allow them to form words much more easily than in other word games,” Holme said via e-mail. “In [Words with Friends], we put four Hs into the bag and set their value to 3—a big difference from Scrabble, which uses two Hs worth 4 points.” … In other words, he amplified the number of what Bettner calls the game’s “explosive moments.”